Mortify is a Instant (mana cost {1}{W}{B}; Instant; rarity: uncommon; most recent printing listed by Scryfall: Foundations). Scryfall lists ...
Mortify is a Instant (mana cost {1}{W}{B}; Instant; rarity: uncommon; most recent printing listed by Scryfall: Foundations). Scryfall lists its Commander legality as legal, Modern legality as legal, and Legacy legality as legal. Here is what the card actually does and how to judge whether your deck wants it.
The card, on its actual text
Destroy target creature or enchantment.
That text is the whole evaluation. Cards earn slots by what their text does in the games you actually play — the turns where mana is tight, the board is contested, and a card drawn late has to matter immediately. Judge this one against the role it would fill in your list, not against a highlight reel, and weigh any drawback printed on it as seriously as the effect itself.
Build and check your list with the MTGBrew card database, and browse every card mentioned here in the MTGBrew AI deck builder on MTGBrew.
Which decks want it
The wins rarely come from a single spectacular play. They come from the deck doing its ordinary thing one turn earlier than the table expects, then doing it again while opponents are still setting up. Build for that ordinary game first: enough lands to make your drops, enough ramp to reach your key spells on schedule, and enough card flow that one removal spell slows you down instead of ending you.
If this topic is on your bench, keep going with Aether Vial in Commander: What It Does and Which Decks Want It — it covers the neighbouring decisions from a different angle, and the two pieces together give you a fuller picture than either one alone.
Keep reading
Keep reading: Aether Vial in Commander: What It Does and Which Decks Want It and Precon Upgrade Guide: Ulalek, Fused Atrocity — What to Cut, What to Add, by Role.
The honest verdict
Every slot should argue for itself against the card it replaced. Test a new inclusion through the deck's normal sequence — early development, mid-game pressure, late-game closing — and notice where it helps and where it sits dead. Cards that only shine in the best case are the first cuts when a proven role-player needs the slot back.
For current details on this card and everything like it, check the MTGBrew card database — articles like this one deliberately leave prices out, because prices move and your deck decisions should be made on live numbers.
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