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Precon Upgrade Guide: Ms. Bumbleflower — What to Cut, What to Add, by Role

The preconstructed Commander deck built around Ms. Bumbleflower gives new players a working shell — Legendary Creature — Rabbit Citizen, col...

The preconstructed Commander deck built around Ms. Bumbleflower gives new players a working shell — Legendary Creature — Rabbit Citizen, colour identity green, blue, white — whose exact text is:

Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.

Upgrading a precon is not about replacing it. It is about finding the roles the shell performs weakly — ramp, card draw, interaction, and closing power — and swapping the weakest cards in each role for stronger ones that serve the same job. This guide works by role, which is the honest way to upgrade any prebuilt deck without inventing a decklist you have not verified.

What to cut, by role

Cut cards that duplicate a role you already perform better, cards whose mana cost belongs to a later turn than the role needs, and cards that only function when the game is already going well. Work one role at a time, keep a written list of every swap, and play games between rounds of changes — a precon upgraded on evidence stays coherent, while one rebuilt in a single evening often loses the charm that made it fun.

What to add, by role

Real upgrade candidates that serve this commander's plan include: Hardened Scales (mana cost {G}; Enchantment; rarity: rare; most recent printing listed by Scryfall: Secrets of Strixhaven Commander): If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Wizard Class (mana cost {U}; Enchantment — Class; rarity: uncommon; most recent printing listed by Scryfall: Adventures in the Forgotten Realms): (Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control. Smothering Tithe (mana cost {3}{W}; Enchantment; rarity: mythic; most recent printing listed by Scryfall: Commander Masters): Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Build and check your list with the MTGBrew AI deck builder, and browse every card mentioned here in the MTGBrew card database on MTGBrew.

If this topic is on your bench, keep going with Galadriel, Light of Valinor Commander Spotlight: What This Legend Brings to the Command Zone — it covers the neighbouring decisions from a different angle, and the two pieces together give you a fuller picture than either one alone.

Keep reading

Keep reading: Galadriel, Light of Valinor Commander Spotlight: What This Legend Brings to the Command Zone and Mana Crypt in Commander: Fast Mana, Real Risk.

A sane upgrade order

Tune in small steps. Change two or three cards at a time, play several games, and write down what actually happened rather than what you hoped would happen. Deck building rewards that patience — a list adjusted on evidence converges on its best version, while a list rebuilt after every loss never stays still long enough to be judged.

Start with the mana base and the draw package, then interaction, then finishers. That order feels unglamorous and wins the most games, because a deck that always makes its land drops and always has cards in hand gets to show you what its exciting cards can actually do.

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